
Level One
Looking for a Level One Necromancer? Try the nearest graveyard or battlefield. It's dirty work but the first level Necromancer spends most of their time in communion with the dead. Unlike most sorcerers, book study will be sparse at this level. Texts on this dark art are hard to come by for the beginner. While unable to raise the dead at this level, the first level Necromancer can sense dead spirits and communicate with them at least on a rudimentary level.
Pre-Requisites for Lv.1 Necromancer: None
Skills: commune with dead + 2 other
*Note: Skill "commune with dead" not to be mistaken with the ability to talk/speak with the dead. Communing with dead is to be considered the ability to sense dead spirits and their feelings/emotions, and convey your feelings emotions to them. It is not to be considered the same as holding a verbal conversation.
Level Two
At the second level textbook study of the Arcanum begins. More than most other disciplines of sorcery this study focuses on visualizing the threads of magic. The magic of Necromancy has often been equated with a patchwork quilt-the task of the necromancer is to take seemingly discordant or inharmonious aspects and magically stitch them together. Typically, a second level necromancer is able to raise small animals and/or animate deceased limbs but cannot yet raise a person or person-sized being.
Pre-requisites for Lv.2 Necromancer: 100 posts and 3 months at game
Skills: 3
Level Three
A third level necromancer may begin to raise minor dead, but only one at a time. Small animals they may raise approximately half a dozen at a time, the smaller the creature and the less intelligent the more they can raise. Like many sorcerers, study involves meditation and other exercises in concentration.
Pre-requisites for Lv.3 Necromancer: 300 posts and 6 months at game
Skills: 3
Level Four
With a strong foundation in their chosen trade, a fourth level necromancer has the ability to raise approximately one dozen zombies at a time but still has trouble with more sentient undead. At this level many necromancers create a familiar (small animal) for themselves. Infused with small portions of the Necromancer's own life energy at regular intervals, this creature, known as a stitched familiar or 'stitch', serves the necromancer as a companion and spy. While some are grotesque and hideously deformed, others look little more hideous than badly scarred cats and dogs. Even so, it is impossible to mistake a stitch for an ordinary animal.
Pre-requisites for Lv.4 Necromancer: 500 posts and 9 months at game
Skills: create stitched familiar + 2 other
Level Five
A fifth level Necromancer may raise upwards of three dozen zombies. At this level the necromancer finally has enough power to begin controlling the more sentient dead (i.e.-phantoms) in smaller quantities (2-3 at a time, maximum). Their stitched familiar, now infused with enough of the Necromancer's life force, may move and act on its own.
Pre-requisites for Lv.5 Necromancer: 800 posts and 1 year at game
Skills: 2
Level Six
The sixth level necromancer has a certain dark charisma about them. Perhaps from years of commanding dead beings, the necromancer of this level tends to be a competent and skilled leader. While their power increases, they are still only able to maintain one spell at a time and many necromancers at this level begin to dabble in concentration exercises, such as meditation. As a necromancer, concentration is higher in places surrounded by an aura of death, like a grave site or former battlefield.
Pre-requisites for Lv.6 Necromancer: 1200 posts and 1.5 years at game
Skills: 2
Level Seven
A seventh level necromancer is typically able to raise multiple types of undead at the same time under the blanket of one spell (usually location-based). While not as elegantly orchestrated as some other methods of sorcery, what the seventh level necromancer lacks in finesse he/she makes up for in raw force. At the seventh level a necromancer is able to raise a small army of mindless undead but cannot yet exert any notable control over more sentient undead beings (i.e.: vampyres).
Pre-requisites for Lv.7 Necromancer: 1600 posts and 2 years at game
Skills: 2
Level Eight
While one might think that the undead and a sorcerer that works with the dead would get along well. When it comes to the case of the eighth level necromancer, quite the opposite is true. Dabbling now in the forceful control of sentient undead beings including some higher level phantoms and vampyres, the eighth level necromancer is hated by these sentient undead perhaps even more than a cleric is. While a cleric would only wish to vanquish the undead, a necromancer seeks to control them and the eighth level necromancer MAY be able to do just that. It's a serious blow to any sentient being's pride to be manipulated as no better than a puppet and in addition to clerics many high level necromancers have made quite a few undead enemies.
Pre-requisites for Lv.8 Necromancer: 2100 post and 3 years at game
Skills: 1
Level Nine
Enemies or no, the Level nine necromancer is adept at controlling most forms of undead, including those sentient enough to act on their own without the need to be raised. At the ninth level a necromancer can raise enough of an undead army to cause a small city serious concern and has the concentration and skill to manipulate many undead at once. A terror to behold and the source of many a child's nightmare (and a few adults' nightmares as well) the ninth level necromancer is no trifling grave robber by any stretch of the imagination.
Pre-requisites for Lv.9 Necromancer: 3000 posts and 4 years at game
Skills: 1
Note: a necromancer may NEVER control the pc of another character without the player of that character's prior consent.
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